Monday, May 13, 2013
Load times are quick too, so give it a try. It even supports multiplayer.
Tip: Moving units is either done via the arrow keys (preferably the number key-pad ones as those allow diagonal movement) or by dragging a red line from the unit to the desired location.
Saturday, May 11, 2013
(Yes, that is a rather thin common ground to combine these two news in one post ;) ).
Anyways, today there is one for the "FreeGamers", aka those that are looking for more or less playable games:
There is a new release (2.0) of StuntRally, and I guess I can quote Twain here too:
The reports of my death have been greatly exaggerated!Because it looks like development was not only resumed after the earlier announcement of a project hold, but even increased in pace :)
Anyways, here is a great video:
And the other one is for "FreeGameDevs":
And as they say: good things come to those that wait, and things are better late then never... so I am happy to also report about the Octaforge 0.2.0 beta1 release.
This friendly fork of the Cube2 engine, brings an impressive list of new features on the table, and should once it becomes more "production ready" be a strong contender for the easiest to mod FPS engine out there!
Tuesday, May 07, 2013
OpenXcom is one of those projects I've been following religiously, not only because I'm a huge fan of the X-COM series, but also because it promised to deliver a fully stable and bug free engine port released under a Free Software license.
The last time I talked about it, it seemed like there was still much work to be done, but apparently things have changed, as the developers suddenly just went from a fairly incomplete version 0.4 to a fully playable and enhanced version 0.9.
This is obviously great news to all X-COM fans. OpenXcom now ensures the game can be ported to practically every modern device or OS you can think of. It also allows improved mod support and further enhancements to gameplay and graphics to be made by the community. Sadly the infamously hard sequel to X-COM, known as Terror from the Deep, is yet to be supported, something that will hopefully change in the upcoming versions of OpenXcom.
You can download OpenXcom v0.9 here.
The engine requires an original copy of X-COM: UFO Defense/UFO: Enemy Unknown in order to run, which can be purchased here.
Finally, if you're interested in modding or downloading mods made specifically for OpenXcom, you should check this page.
Code License: GPLv3
Thursday, May 02, 2013
Code and art assets are of course fully FOSS!
Saturday, April 27, 2013
The really nice looking modern warfare mod for 0 A.D. is steadily improving:
|Rogue Republic's Russian buildings|